Ultimate Frisbee is a non-contact, self-officiated team field sport played with a Frisbee. USA Ultimate defines ultimate as a "Player defined and controlled non-contact team sport played with a flying disc on a playing surface with end zones in which all actions are governed by the 'Spirit of the Game™."
There are more than 5 million ultimate players worldwide, and more than 7,000 people play ultimate in Seattle.
A game is played by two teams of seven players. If they are coed/mixed teams, the gender ratio is typically 4 men and 3 women. Players can only sub between points.
The field is a rectangular shape with two endzones at each end of the field. The field is 40 yards wide, 70 yards long with additional 20-yard long endzones at each end.
The game begins with each team in opposite endzones—sides and possession is determined by the flip before the game. The team with the disc indicates they are ready to start by raising a hand; the opposing team does the same when they are ready. The team starting with the disc is on defense, the team receiving the disc is on offense. Once a representative from each team has raised their hand, the initial pull (throw to the opposing team) is made and the disc is in play. To score, a team must pass to teammates, without traveling with the disc, and score in the endzone they were facing at the beginning of the point. The team that scores stays in the endzone they scored in while the other team walks to the opposite endzone. The next point begins once 7 players are on each endzone line and each team has indicated they are ready for play by raising a hand. Games are played to 15 points or to a time cap—usually 2 hours. Half time occurs when a teams scores 8 points.
Spirit of the Game
Spirit of the Game (SotG) is very similar to the concept of sportsmanship, however, this tenet is especially important in the sport of Ultimate because it is a self-refereed game at all levels of play. SotG is an honor code “that places the responsibility for fair play on the player” and encourages highly competitive play “but never at the expense of mutual respect among competitors, adherence to the agreed upon rules, or the basic joy of play” (USAU, Official Rules of Ultimate). SotG requires players to settle calls and disputes collaboratively. After the conclusion of a game, it is a common practice for teams to rate and report the opposing team’s spirit and for both teams to come together for a cheer, game, or discussion about how the game went.
- About Ultimate (from USA Ultimate)
- Why Play Ultimate (from VUL)
- History (from VUL)
- About Ultimate (from WFDF)
- Ultimate (from Wikipedia)
- USAU 11th Edition Rules