Seattle HS Boys Invite (2016)

Event Type
Team Tournament
Event Start
Event End
Burlington, WA

This is the registration page for the Seattle Boys HS Invite Tournament.

This year the tourney will take place at Skagit River Park in Burlington WA:

We have room for 20 teams in our schedule.  All teams will be waitlisted initially, with priority given to those programs that finished highest at last years event.  The bid window closes September 16th.  All teams will be notified of their bid status soon after that date.

Financial Aid is available for this event. Applications are due on Friday, September 16th. You can apply here:


Field Map for Saturday.  If conditions warrant, field alignment may change for Sunday games.

Weekend game schedule (.xls).


September 7th  Registration opens, All Teams Will Be Waitlisted
September 16th   First Priority bid deadline, all initial bids will be awarded after this date.
September 30th  Payment is due to secure spot, any teams without payment will be moved to waitlist and their spot forfeited.
September 30th  Online Roster and Waivers due. See Roster & Waiver Guidelines tab for more information.
October 8th/9th  Seattle Invite in Burlington, WA



All games are played by 11th Edition Rules as laid forth by USA Ultimate.

  • Games are to 13, point cap at 15.
  • The contact rule is in effect, see below.
  • 80 mins from posted game start to hard cap.
  • Each team has 1 timeout per half plus a floater.
  • If the game reaches overtime, 12-12 in a game to 13, then each team has one timeout regardless of how many they had prior to that point.
  • Cap does not affect timeouts.

Contact Rule:

Contact Rule - If contact occurs between the thrower and marker that would constitute a foul under XVI.H.3.a but the thrower does not release the disc, "contact" may be called. Play does not stop and the marker resumes the stall count at "one". Other than resetting the stall count to "one" after the first instance, the "contact" call is treated as any other marking violation. The marker may contest the "contact" call by calling "violation", which stops play. If the thrower calls "contact" after beginning the throwing motion and subsequently releases the disc, it is treated as if the thrower called "foul".