Spring Reign
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- Other years: 2007 2008 2009 2010 2011
Rules
Every player is responsible for knowing and abiding by the rules. At Spring Reign it is also customary to shake hands, offer a cheer, and present a small gift to opponents after each game.
Basics
- Games will be played by the Official Rules of Ultimate, 11th Edition, with some exceptions (see sections below for exceptions and clarifications).
- All teams are required to have an adult chaperone on the field with them at all times. That chaperone must be at least 21 years of age.
- The gender ratio is 4:3 (boys:girls) for all games. If both teams have at least 6 girls, the offensive team is permitted to call a 3:4 (boys:girls) gender ratio, and the defensive team must match.
- All players on a team must attend the same school. Please review the DiscNW Eligibility Rules for more information. Teams should be prepared to fill a roster with enough boys and girls that attend the same school before accepting a bid. Rare exceptions are made, but they must be approved in advance by the Eligibility Committee. Exceptions that are granted are valid for only one year. Decisions made in previous years do not serve as a precedent; teams should not assume that a similar exception will be granted a second time. Applications are due by April 15.
- In the case of a tie for standings, the tie-break formats described in the USA Ultimate Manual of Tournament Formats will be employed.
- Illegal substances, alcoholic beverages, and smoking are prohibited at the tournament site and at any related activities; noncompliance by any player or team representative shall result in disqualification of that person's entire team.
- Using foul language on the field or in cheers is considered a spirit violation.
Caps
See the Official Rules of Ultimate, 11th Edition for definitions of caps (VA1).
- Games to 13, win by 2, with a point cap at 15 (unless otherwise stated by a tournament official).
- There will be no soft time cap. A horn will sound for the hard time cap at 15 minutes prior to the end of the round.
- Prior to each game, coaches are responsible for communicating with one another to ensure that both teams understand the time rules. Games cannot run late, because rounds will begin promptly at their scheduled time.
Timeouts
Please review the Official Rules of Ultimate, 11th Edition for information on timeouts (VI).
- 2 timeouts per half.
- Please limit timeouts to 90 seconds!
- Each team is permitted exactly one timeout in overtime, regardless of how many they had remaining in regulation time. According to the Official Rules of Ultimate, "overtime" occurs when teams are tied at one goal less than the game total (so, at 12-12 for Spring Reign 2012).
Halftime
- Halftime occurs when one team first reaches, or exceeds, half of the game total (so, at 7 goals for Spring Reign 2012).
- There will be no timeout at halftime, but teams shall mirror the game-start situation. For example, if team A pulled from the south end zone to start the game, then team B will pull from the south end zone to start the second half.
There will be tournaments for elementary school, middle school, and high school teams. Please review the Eligibility Rules for more information.
- Elementary School - grades 3-5
- Middle School - grades 6-8
- High School - grades 9-12